AzerothSurvivors GuidePlay Azeroth Survivors

Talent planner

Plan your points. Check the requirements. Share the build.

Rules & sources
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Choose a class to begin.

Click an icon to add a rank; right-click to remove one. On touch screens, tap a talent to inspect it and use the rank buttons. Keyboard: Enter to add, minus to remove.

Plan within the rules

Each class has up to 51 points shared across its three branches. A new row needs five more points in lower rows of that same branch. Prerequisite talents must reach the listed rank; alternative requirements are shown with “or”.

Removing a rank is blocked if it would invalidate another selected talent. Mutually exclusive choices cannot be combined. Available points can be lowered to match your progress.

This tool plans talent allocation, not combat damage. It uses a versioned client snapshot and does not read or change your game save. Shared links include the class, ranks, point budget and game version.

Data checked against the original game client. Read the version record · Image credits

Talent reference

Expand a class for its verified nodes and effects at every rank.

Warrior · 40 talents

Arms

Trauma

Row 1 · 5 ranks

  1. You deal 3% more damage to enemies suffering your damage-over-time effects, such as Rend and Deep Wounds.
  2. You deal 6% more damage to enemies suffering your damage-over-time effects, such as Rend and Deep Wounds.
  3. You deal 9% more damage to enemies suffering your damage-over-time effects, such as Rend and Deep Wounds.
  4. You deal 12% more damage to enemies suffering your damage-over-time effects, such as Rend and Deep Wounds.
  5. You deal 15% more damage to enemies suffering your damage-over-time effects, such as Rend and Deep Wounds.

Deflection

Row 1 · 5 ranks

  1. Reduces all damage taken by 1%.
  2. Reduces all damage taken by 2%.
  3. Reduces all damage taken by 3%.
  4. Reduces all damage taken by 4%.
  5. Reduces all damage taken by 5%.

Improved Rend

Row 2 · 3 ranks

  1. Rend deals 15% more damage.
  2. Rend deals 30% more damage.
  3. Rend deals 45% more damage.

Tactical Mastery

Row 2 · 5 ranks

  1. Your cooldowns recover 2% faster.
  2. Your cooldowns recover 4% faster.
  3. Your cooldowns recover 6% faster.
  4. Your cooldowns recover 8% faster.
  5. Your cooldowns recover 10% faster.

Deep Wounds

Row 3 · 1 rank

  1. Milestone. Your critical strikes make the target bleed for 80% of the hit over 6 sec.

Anger Management

Row 3 · 3 ranks

  1. Regenerate 0.6 more health per second.
  2. Regenerate 1.2 more health per second.
  3. Regenerate 1.8 more health per second.

Impale

Row 4 · 3 ranks

  1. Your critical strikes deal 10% more damage.
  2. Your critical strikes deal 20% more damage.
  3. Your critical strikes deal 30% more damage.

Two-Handed Weapon Specialization

Row 4 · 5 ranks

  1. Increases all damage by 2.5%.
  2. Increases all damage by 5%.
  3. Increases all damage by 7.5%.
  4. Increases all damage by 10%.
  5. Increases all damage by 12.5%.

Sweeping Strikes

Row 5 · 1 rank

  1. Milestone. Cleave, Mortal Strike and Execute sweep on: each hit also strikes 2 more enemies near its target for 70% of it.

Improved Execute

Row 5 · 3 ranks

  1. Execute and Mortal Strike deal 12% more damage.
  2. Execute and Mortal Strike deal 24% more damage.
  3. Execute and Mortal Strike deal 36% more damage.

Sword Specialization

Row 6 · 5 ranks

  1. 1.5% chance for any spell to strike twice.
  2. 3% chance for any spell to strike twice.
  3. 4.5% chance for any spell to strike twice.
  4. 6% chance for any spell to strike twice.
  5. 7.5% chance for any spell to strike twice.

Weapon Mastery

Row 6 · 3 ranks

  1. You deal 10% more damage to enemies below 30% health.
  2. You deal 20% more damage to enemies below 30% health.
  3. You deal 30% more damage to enemies below 30% health.

Mortal Wounds

Row 7 · 1 rank

  1. Capstone. You start every run with Mortal Strike; a killing blow by Mortal Strike or Execute readies it again at once, at most once a second.

Fury

Cruelty

Row 1 · 5 ranks

  1. Increases your critical strike chance by 1%.
  2. Increases your critical strike chance by 2%.
  3. Increases your critical strike chance by 3%.
  4. Increases your critical strike chance by 4%.
  5. Increases your critical strike chance by 5%.

Booming Voice

Row 1 · 5 ranks

  1. Your shouts reach 10% farther and last longer.
  2. Your shouts reach 20% farther and last longer.
  3. Your shouts reach 30% farther and last longer.
  4. Your shouts reach 40% farther and last longer.
  5. Your shouts reach 50% farther and last longer.

Bloodlust

Row 2 · 5 ranks

  1. Battle Shout and your other damage, haste, shield and thorns buffs are 6% stronger.
  2. Battle Shout and your other damage, haste, shield and thorns buffs are 12% stronger.
  3. Battle Shout and your other damage, haste, shield and thorns buffs are 18% stronger.
  4. Battle Shout and your other damage, haste, shield and thorns buffs are 24% stronger.
  5. Battle Shout and your other damage, haste, shield and thorns buffs are 30% stronger.

Improved Battle Shout

Row 2 · 3 ranks

  1. Battle Shout's cooldown is 10% shorter.
  2. Battle Shout's cooldown is 20% shorter.
  3. Battle Shout's cooldown is 30% shorter.

Rampage

Row 3 · 1 rank

  1. Milestone. Every 7th kill unleashes a free Whirlwind.

Improved Cleave

Row 3 · 3 ranks

  1. Cleave deals 10% more damage.
  2. Cleave deals 20% more damage.
  3. Cleave deals 30% more damage.

Dual Wield Specialization

Row 4 · 5 ranks

  1. Increases all damage by 2%.
  2. Increases all damage by 4%.
  3. Increases all damage by 6%.
  4. Increases all damage by 8%.
  5. Increases all damage by 10%.

Improved Whirlwind

Row 4 · 3 ranks

  1. Whirlwind reaches 6% farther.
  2. Whirlwind reaches 12% farther.
  3. Whirlwind reaches 18% farther.

Flurry

Row 5 · 1 rank

  1. Milestone. Whirlwind and Bloodthirst strike twice: everything they hit is struck again at once for 40% of the blow.

Death Wish

Row 5 · 3 ranks

  1. Bloodthirst and Whirlwind deal 6% more damage.
  2. Bloodthirst and Whirlwind deal 12% more damage.
  3. Bloodthirst and Whirlwind deal 18% more damage.

Blood Craze

Row 6 · 3 ranks

  1. 0.2% of all the damage you deal heals you.
  2. 0.4% of all the damage you deal heals you.
  3. 0.6% of all the damage you deal heals you.

Improved Berserker Stance

Row 6 · 5 ranks

  1. Increases your critical strike damage by 5%.
  2. Increases your critical strike damage by 10%.
  3. Increases your critical strike damage by 15%.
  4. Increases your critical strike damage by 20%.
  5. Increases your critical strike damage by 25%.

Bladestorm

Row 7 · 1 rank

  1. Capstone. You start every run with Whirlwind, and you never stop spinning: a free Whirlwind every 3 sec.

Protection

Shield Specialization

Row 1 · 5 ranks

  1. Reduces all damage taken by 1.5%.
  2. Reduces all damage taken by 3%.
  3. Reduces all damage taken by 4.5%.
  4. Reduces all damage taken by 6%.
  5. Reduces all damage taken by 7.5%.

Anticipation

Row 1 · 5 ranks

  1. Increases your maximum health by 3%.
  2. Increases your maximum health by 6%.
  3. Increases your maximum health by 9%.
  4. Increases your maximum health by 12%.
  5. Increases your maximum health by 15%.

Improved Thunder Clap

Row 2 · 3 ranks

  1. Thunder Clap deals an extra 1.5% of your maximum health.
  2. Thunder Clap deals an extra 3% of your maximum health.
  3. Thunder Clap deals an extra 4.5% of your maximum health.

Toughness

Row 2 · 5 ranks

  1. Regenerate 0.2% of your maximum health per second.
  2. Regenerate 0.4% of your maximum health per second.
  3. Regenerate 0.6% of your maximum health per second.
  4. Regenerate 0.8% of your maximum health per second.
  5. Regenerate 1% of your maximum health per second.

Heavy Shield

Row 3 · 3 ranks

  1. Shield Slam deals an extra 3.5% of your maximum health.
  2. Shield Slam deals an extra 7% of your maximum health.
  3. Shield Slam deals an extra 10.5% of your maximum health.

Shockwave

Row 3 · 1 rank

  1. Milestone. Each Shield Slam sends a shockwave from its first target: every enemy within 8 yd of it is struck for 40% of the blow and stunned.

Improved Demoralizing Shout

Row 3 · 3 ranks

  1. Enemies hit by Demoralizing Shout take 5% more damage from you and your allies for 6 sec.
  2. Enemies hit by Demoralizing Shout take 10% more damage from you and your allies for 6 sec.
  3. Enemies hit by Demoralizing Shout take 15% more damage from you and your allies for 6 sec.

Defiance

Row 4 · 3 ranks

  1. You deal 1% more damage for every 10% damage reduction you have.
  2. You deal 2% more damage for every 10% damage reduction you have.
  3. You deal 3% more damage for every 10% damage reduction you have.

Improved Shield Slam

Row 4 · 3 ranks

  1. Shield Slam deals 15% more damage and recovers faster.
  2. Shield Slam deals 30% more damage and recovers faster.
  3. Shield Slam deals 45% more damage and recovers faster.

Shield Mastery

Row 5 · 3 ranks

  1. Shield Slam's shield holds 4% more of your maximum health.
  2. Shield Slam's shield holds 8% more of your maximum health.
  3. Shield Slam's shield holds 12% more of your maximum health.

Fortified

Row 5 · 1 rank

  1. Milestone. Every Shield Slam raises a shield of 10% of your maximum health, stacking up to 30% (42% with Shield Mastery), and while a shield holds, you deal 20% more damage.

Last Stand

Row 6 · 1 rank

  1. A blow that would kill you leaves you at 40% health instead, then you answer with a free Shield Slam and a shield of 10% of your maximum health. Once every 90 sec.

Unbreakable

Row 6 · 3 ranks

  1. Damage reduction past the cap is not wasted: each 1% of it becomes 1% more damage.
  2. Damage reduction past the cap is not wasted: each 1% of it becomes 2% more damage.
  3. Damage reduction past the cap is not wasted: each 1% of it becomes 3% more damage.

Titan

Row 7 · 1 rank

  1. Capstone. You start every run with Shield Slam, your damage reduction can reach 70% instead of 60%, and every spell you cast deals an extra 1.5% of your maximum health, and Shield Slam also strikes for 2% of its target's maximum health.
Paladin · 40 talents

Holy

Divine Strength

Row 1 · 5 ranks

  1. Increases all damage by 1.5%.
  2. Increases all damage by 3%.
  3. Increases all damage by 4.5%.
  4. Increases all damage by 6%.
  5. Increases all damage by 7.5%.

Divine Intellect

Row 1 · 5 ranks

  1. Regenerate 0.4 more health per second.
  2. Regenerate 0.8 more health per second.
  3. Regenerate 1.2 more health per second.
  4. Regenerate 1.6 more health per second.
  5. Regenerate 2 more health per second.

Healing Light

Row 2 · 3 ranks

  1. Holy Light heals 20% more.
  2. Holy Light heals 40% more.
  3. Holy Light heals 60% more.

Improved Seal of Righteousness

Row 2 · 5 ranks

  1. Judgement and Exorcism deal 6% more damage.
  2. Judgement and Exorcism deal 12% more damage.
  3. Judgement and Exorcism deal 18% more damage.
  4. Judgement and Exorcism deal 24% more damage.
  5. Judgement and Exorcism deal 30% more damage.

Divine Favor

Row 3 · 1 rank

  1. Milestone. You start every run with Holy Shock, and each of its bolts leaps to 2 more enemies for 40% of it.

Unyielding Faith

Row 3 · 3 ranks

  1. Reduces all damage taken by 1.2%.
  2. Reduces all damage taken by 2.4%.
  3. Reduces all damage taken by 3.6%.

Holy Power

Row 4 · 5 ranks

  1. Increases your critical strike chance by 1%.
  2. Increases your critical strike chance by 2%.
  3. Increases your critical strike chance by 3%.
  4. Increases your critical strike chance by 4%.
  5. Increases your critical strike chance by 5%.

Lasting Judgement

Row 4 · 3 ranks

  1. Holy Shock's cooldown is 8% shorter.
  2. Holy Shock's cooldown is 16% shorter.
  3. Holy Shock's cooldown is 24% shorter.

Daybreak

Row 5 · 1 rank

  1. Milestone. Holy Shock's critical strikes call down a free Holy Wrath around you, at most once every 3 sec.

Sanctified Light

Row 5 · 5 ranks

  1. Holy spells deal 2% more damage.
  2. Holy spells deal 4% more damage.
  3. Holy spells deal 6% more damage.
  4. Holy spells deal 8% more damage.
  5. Holy spells deal 10% more damage.

Holy Guidance

Row 6 · 3 ranks

  1. Increases your maximum health by 3%.
  2. Increases your maximum health by 6%.
  3. Increases your maximum health by 9%.

Purifying Power

Row 6 · 3 ranks

  1. Holy Wrath and Consecration reach 8% farther.
  2. Holy Wrath and Consecration reach 16% farther.
  3. Holy Wrath and Consecration reach 24% farther.

Light's Grace

Row 7 · 1 rank

  1. Capstone. A Holy Wrath bursts from you on its own every 14 sec.

Protection

Improved Devotion Aura

Row 1 · 5 ranks

  1. Reduces all damage taken by 1%.
  2. Reduces all damage taken by 2%.
  3. Reduces all damage taken by 3%.
  4. Reduces all damage taken by 4%.
  5. Reduces all damage taken by 5%.

Redoubt

Row 1 · 5 ranks

  1. Increases your maximum health by 4%.
  2. Increases your maximum health by 8%.
  3. Increases your maximum health by 12%.
  4. Increases your maximum health by 16%.
  5. Increases your maximum health by 20%.

Improved Consecration

Row 2 · 3 ranks

  1. Every tick of Consecration deals an extra 0.25% of your maximum health.
  2. Every tick of Consecration deals an extra 0.5% of your maximum health.
  3. Every tick of Consecration deals an extra 0.75% of your maximum health.

Spiritual Attunement

Row 2 · 3 ranks

  1. 0.25% of all the damage you deal heals you.
  2. 0.5% of all the damage you deal heals you.
  3. 0.75% of all the damage you deal heals you.

Weighted Hammer

Row 3 · 3 ranks

  1. Hammer of Justice deals an extra 3% of your maximum health.
  2. Hammer of Justice deals an extra 6% of your maximum health.
  3. Hammer of Justice deals an extra 9% of your maximum health.

Hallowed Ground

Row 3 · 1 rank

  1. Milestone. Every Hammer of Justice that lands hallows the ground beneath you: a free Consecration, at most once every 4 sec.

Judgement of the Crusader

Row 3 · 3 ranks

  1. Enemies burning in your Consecration take 4% more damage from you for 3 sec.
  2. Enemies burning in your Consecration take 8% more damage from you for 3 sec.
  3. Enemies burning in your Consecration take 12% more damage from you for 3 sec.

Righteous Fury

Row 4 · 3 ranks

  1. Every spell you cast deals an extra 0.4% of your maximum health.
  2. Every spell you cast deals an extra 0.8% of your maximum health.
  3. Every spell you cast deals an extra 1.2% of your maximum health.

Improved Hammer of Justice

Row 4 · 3 ranks

  1. Hammer of Justice deals 15% more damage and recovers faster.
  2. Hammer of Justice deals 30% more damage and recovers faster.
  3. Hammer of Justice deals 45% more damage and recovers faster.

Blessed Life

Row 5 · 3 ranks

  1. Consecration's shield holds 3% more of your maximum health.
  2. Consecration's shield holds 6% more of your maximum health.
  3. Consecration's shield holds 9% more of your maximum health.

Ardent Defender

Row 5 · 1 rank

  1. Milestone. You start every run with Hammer of Justice. Every Consecration raises a shield of 8% of your maximum health, stacking up to 30% (39% with Blessed Life), and while a shield holds, you deal 20% more damage.

Divine Intervention

Row 6 · 1 rank

  1. A blow that would kill you leaves you at 30% health instead, wrapped in a free Divine Shield and a free Consecration. Once every 90 sec.

Sacred Duty

Row 6 · 3 ranks

  1. While a shield holds, you deal 5% more damage.
  2. While a shield holds, you deal 10% more damage.
  3. While a shield holds, you deal 15% more damage.

Hammer of the Righteous

Row 7 · 1 rank

  1. Capstone. Your maximum health is 15% higher, every spell you cast deals an extra 1% of your maximum health, Hammer of Justice also strikes for 1.5% of its target's maximum health, and a shield that breaks bursts in holy light: half of what it absorbed, up to half the most it held, strikes every enemy within 10 yd.

Retribution

Improved Blessing of Might

Row 1 · 5 ranks

  1. Increases all damage by 1%.
  2. Increases all damage by 2%.
  3. Increases all damage by 3%.
  4. Increases all damage by 4%.
  5. Increases all damage by 5%.

Benediction

Row 1 · 5 ranks

  1. Your cooldowns recover 1.5% faster.
  2. Your cooldowns recover 3% faster.
  3. Your cooldowns recover 4.5% faster.
  4. Your cooldowns recover 6% faster.
  5. Your cooldowns recover 7.5% faster.

Improved Judgement

Row 2 · 3 ranks

  1. Judgement's cooldown is 12% shorter.
  2. Judgement's cooldown is 24% shorter.
  3. Judgement's cooldown is 36% shorter.

Deflection

Row 2 · 5 ranks

  1. Reduces all damage taken by 1%.
  2. Reduces all damage taken by 2%.
  3. Reduces all damage taken by 3%.
  4. Reduces all damage taken by 4%.
  5. Reduces all damage taken by 5%.

Seal of Command

Row 3 · 1 rank

  1. Milestone. You start every run with Judgement, and every Judgement also strikes 2 more enemies near its target for 60% of it.

Pursuit of Justice

Row 3 · 2 ranks

  1. Increases your movement speed by 4%.
  2. Increases your movement speed by 8%.

Conviction

Row 4 · 5 ranks

  1. Increases your critical strike chance by 1.5%.
  2. Increases your critical strike chance by 3%.
  3. Increases your critical strike chance by 4.5%.
  4. Increases your critical strike chance by 6%.
  5. Increases your critical strike chance by 7.5%.

Righteous Hammer

Row 4 · 3 ranks

  1. Hammer of Wrath has a 10% chance to strike its target again.
  2. Hammer of Wrath has a 20% chance to strike its target again.
  3. Hammer of Wrath has a 30% chance to strike its target again.

The Art of War

Row 5 · 1 rank

  1. Milestone. Your critical strikes have a 15% chance to hurl a free Exorcism, at most once a second.

Sanctity Aura

Row 5 · 3 ranks

  1. Holy spells deal 3% more damage.
  2. Holy spells deal 6% more damage.
  3. Holy spells deal 9% more damage.

Eye for an Eye

Row 6 · 3 ranks

  1. 10% of the damage enemies deal you in melee is dealt back to them.
  2. 20% of the damage enemies deal you in melee is dealt back to them.
  3. 30% of the damage enemies deal you in melee is dealt back to them.

Vindication

Row 6 · 3 ranks

  1. Increases your critical strike damage by 4%.
  2. Increases your critical strike damage by 8%.
  3. Increases your critical strike damage by 12%.

Divine Storm

Row 7 · 1 rank

  1. Capstone. You start every run with Exorcism, and every Exorcism bursts on its target, striking every enemy within 5 yd for 20% of it.
Hunter · 39 talents

Beast Mastery

Improved Aspect of the Hawk

Row 1 · 5 ranks

  1. Your cooldowns recover 1.5% faster.
  2. Your cooldowns recover 3% faster.
  3. Your cooldowns recover 4.5% faster.
  4. Your cooldowns recover 6% faster.
  5. Your cooldowns recover 7.5% faster.

Endurance Training

Row 1 · 5 ranks

  1. Increases your maximum health by 3%.
  2. Increases your maximum health by 6%.
  3. Increases your maximum health by 9%.
  4. Increases your maximum health by 12%.
  5. Increases your maximum health by 15%.

Improved Aspect of the Monkey

Row 2 · 5 ranks

  1. Reduces all damage taken by 1%.
  2. Reduces all damage taken by 2%.
  3. Reduces all damage taken by 3%.
  4. Reduces all damage taken by 4%.
  5. Reduces all damage taken by 5%.

Pathfinding

Row 2 · 2 ranks

  1. Increases your movement speed by 4%.
  2. Increases your movement speed by 8%.

Tame Beast

Row 3 · 1 rank

  1. Milestone. A wolf fights at your side, biting what you shoot.

Unleashed Fury

Row 3 · 5 ranks

  1. Your pets deal 20% more damage.
  2. Your pets deal 40% more damage.
  3. Your pets deal 60% more damage.
  4. Your pets deal 80% more damage.
  5. Your pets deal 100% more damage.

Ferocity

Row 4 · 5 ranks

  1. Increases your and your pets' critical strike chance by 1%.
  2. Increases your and your pets' critical strike chance by 2%.
  3. Increases your and your pets' critical strike chance by 3%.
  4. Increases your and your pets' critical strike chance by 4%.
  5. Increases your and your pets' critical strike chance by 5%.

Spirit Bond

Row 4 · 2 ranks

  1. Regenerate 0.8 more health per second.
  2. Regenerate 1.6 more health per second.

Frenzy

Row 5 · 1 rank

  1. Milestone. Your pets' bites have a 75% chance to fire a free Multi-Shot.

Bestial Discipline

Row 5 · 3 ranks

  1. Your pets deal 20% more damage.
  2. Your pets deal 40% more damage.
  3. Your pets deal 60% more damage.

Intimidation

Row 6 · 3 ranks

  1. Auto Shot and Multi-Shot deal 6% more damage.
  2. Auto Shot and Multi-Shot deal 12% more damage.
  3. Auto Shot and Multi-Shot deal 18% more damage.

Ferocious Inspiration

Row 6 · 3 ranks

  1. Increases all damage by 3%.
  2. Increases all damage by 6%.
  3. Increases all damage by 9%.

Bestial Wrath

Row 7 · 1 rank

  1. Capstone. A raptor joins your wolf, and your pets' bites tear through 2 more enemies nearby for 100% of the bite.

Marksmanship

Lethal Shots

Row 1 · 5 ranks

  1. Increases your critical strike chance by 1%.
  2. Increases your critical strike chance by 2%.
  3. Increases your critical strike chance by 3%.
  4. Increases your critical strike chance by 4%.
  5. Increases your critical strike chance by 5%.

Efficiency

Row 1 · 5 ranks

  1. Your cooldowns recover 1.5% faster.
  2. Your cooldowns recover 3% faster.
  3. Your cooldowns recover 4.5% faster.
  4. Your cooldowns recover 6% faster.
  5. Your cooldowns recover 7.5% faster.

Improved Arcane Shot

Row 2 · 5 ranks

  1. Arcane Shot's cooldown is 6% shorter.
  2. Arcane Shot's cooldown is 12% shorter.
  3. Arcane Shot's cooldown is 18% shorter.
  4. Arcane Shot's cooldown is 24% shorter.
  5. Arcane Shot's cooldown is 30% shorter.

Improved Serpent Sting

Row 2 · 5 ranks

  1. Serpent Sting deals 8% more damage.
  2. Serpent Sting deals 16% more damage.
  3. Serpent Sting deals 24% more damage.
  4. Serpent Sting deals 32% more damage.
  5. Serpent Sting deals 40% more damage.

Piercing Shots

Row 3 · 1 rank

  1. Milestone. Auto Shot pierces: every arrow also strikes 1 enemy beyond its target for 80% of it.

Mortal Shots

Row 3 · 5 ranks

  1. Increases your critical strike damage by 6%.
  2. Increases your critical strike damage by 12%.
  3. Increases your critical strike damage by 18%.
  4. Increases your critical strike damage by 24%.
  5. Increases your critical strike damage by 30%.

Ranged Weapon Specialization

Row 4 · 5 ranks

  1. Increases all damage by 1.5%.
  2. Increases all damage by 3%.
  3. Increases all damage by 4.5%.
  4. Increases all damage by 6%.
  5. Increases all damage by 7.5%.

Improved Multi-Shot

Row 4 · 2 ranks

  1. Multi-Shot fires at 1 more targets.
  2. Multi-Shot fires at 2 more targets.

Rapid Fire

Row 5 · 1 rank

  1. Milestone. Every 6th shot you fire is followed by a free Aimed Shot.

Barrage

Row 5 · 3 ranks

  1. Multi-Shot and Volley deal 8% more damage.
  2. Multi-Shot and Volley deal 16% more damage.
  3. Multi-Shot and Volley deal 24% more damage.

Hawk Eye

Row 6 · 3 ranks

  1. You deal 5% more damage to elites and bosses.
  2. You deal 10% more damage to elites and bosses.
  3. You deal 15% more damage to elites and bosses.

Scatter Shot

Row 6 · 3 ranks

  1. Concussive Shot and Aimed Shot cooldowns are 7% shorter.
  2. Concussive Shot and Aimed Shot cooldowns are 14% shorter.
  3. Concussive Shot and Aimed Shot cooldowns are 21% shorter.

Kill Shot

Row 7 · 1 rank

  1. Capstone. You start every run with Aimed Shot; its cooldown is 15% shorter and a killing blow readies it again, at most every 2 sec.

Survival

Monster Slaying

Row 1 · 5 ranks

  1. You deal 3% more damage to elites and bosses.
  2. You deal 6% more damage to elites and bosses.
  3. You deal 9% more damage to elites and bosses.
  4. You deal 12% more damage to elites and bosses.
  5. You deal 15% more damage to elites and bosses.

Deflection

Row 1 · 5 ranks

  1. Reduces all damage taken by 1%.
  2. Reduces all damage taken by 2%.
  3. Reduces all damage taken by 3%.
  4. Reduces all damage taken by 4%.
  5. Reduces all damage taken by 5%.

Clever Traps

Row 2 · 3 ranks

  1. Your traps cover 10% more ground.
  2. Your traps cover 20% more ground.
  3. Your traps cover 30% more ground.

Survivalist

Row 2 · 5 ranks

  1. Increases your maximum health by 2%.
  2. Increases your maximum health by 4%.
  3. Increases your maximum health by 6%.
  4. Increases your maximum health by 8%.
  5. Increases your maximum health by 10%.

Entrapment

Row 3 · 1 rank

  1. Milestone. Your traps hold what they hit: every hit of a trap has a 50% chance to root the enemy for 2 sec.

Savage Strikes

Row 3 · 3 ranks

  1. Increases your critical strike chance by 1.2%.
  2. Increases your critical strike chance by 2.4%.
  3. Increases your critical strike chance by 3.6%.

Trap Mastery

Row 4 · 3 ranks

  1. Your traps' cooldowns are 8% shorter.
  2. Your traps' cooldowns are 16% shorter.
  3. Your traps' cooldowns are 24% shorter.

Surefooted

Row 4 · 3 ranks

  1. Increases your movement speed by 3%.
  2. Increases your movement speed by 6%.
  3. Increases your movement speed by 9%.

Explosive Ammunition

Row 5 · 1 rank

  1. Milestone. Enemies killed by your Auto Shot or Multi-Shot explode for 20% of their maximum health on everything within 6 yd.

Killer Instinct

Row 5 · 3 ranks

  1. Fire spells deal 8% more damage.
  2. Fire spells deal 16% more damage.
  3. Fire spells deal 24% more damage.

Lightning Reflexes

Row 6 · 5 ranks

  1. Increases all damage by 2%.
  2. Increases all damage by 4%.
  3. Increases all damage by 6%.
  4. Increases all damage by 8%.
  5. Increases all damage by 10%.

Counterattack

Row 6 · 2 ranks

  1. When an enemy strikes you in melee, 15% chance to set off a free Explosive Trap.
  2. When an enemy strikes you in melee, 30% chance to set off a free Explosive Trap.

Wyvern Sting

Row 7 · 1 rank

  1. Capstone. You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec.
Rogue · 39 talents

Assassination

Improved Eviscerate

Row 1 · 5 ranks

  1. Eviscerate deals 8% more damage.
  2. Eviscerate deals 16% more damage.
  3. Eviscerate deals 24% more damage.
  4. Eviscerate deals 32% more damage.
  5. Eviscerate deals 40% more damage.

Malice

Row 1 · 5 ranks

  1. Increases your critical strike chance by 1%.
  2. Increases your critical strike chance by 2%.
  3. Increases your critical strike chance by 3%.
  4. Increases your critical strike chance by 4%.
  5. Increases your critical strike chance by 5%.

Ruthlessness

Row 2 · 3 ranks

  1. You deal 10% more damage to enemies below 30% health.
  2. You deal 20% more damage to enemies below 30% health.
  3. You deal 30% more damage to enemies below 30% health.

Murder

Row 2 · 5 ranks

  1. You deal 4% more damage to elites and bosses.
  2. You deal 8% more damage to elites and bosses.
  3. You deal 12% more damage to elites and bosses.
  4. You deal 16% more damage to elites and bosses.
  5. You deal 20% more damage to elites and bosses.

Deadly Poison

Row 3 · 1 rank

  1. Milestone. Your strikes poison: every swing and every strike adds Deadly Poison, 40% of the hit over 6 sec.

Lethality

Row 3 · 5 ranks

  1. Increases your critical strike damage by 8%.
  2. Increases your critical strike damage by 16%.
  3. Increases your critical strike damage by 24%.
  4. Increases your critical strike damage by 32%.
  5. Increases your critical strike damage by 40%.

Improved Poisons

Row 4 · 5 ranks

  1. Rupture deals 10% more damage.
  2. Rupture deals 20% more damage.
  3. Rupture deals 30% more damage.
  4. Rupture deals 40% more damage.
  5. Rupture deals 50% more damage.

Vile Poisons

Row 4 · 5 ranks

  1. Your damage-over-time effects deal 10% more damage.
  2. Your damage-over-time effects deal 20% more damage.
  3. Your damage-over-time effects deal 30% more damage.
  4. Your damage-over-time effects deal 40% more damage.
  5. Your damage-over-time effects deal 50% more damage.

Mutilate

Row 5 · 1 rank

  1. Milestone. Sinister Strike and Backstab strike with both blades: everything they hit is struck again at once for 50% of the blow.

Seal Fate

Row 5 · 3 ranks

  1. 3% chance for any spell to strike twice.
  2. 6% chance for any spell to strike twice.
  3. 9% chance for any spell to strike twice.

Vigor

Row 6 · 3 ranks

  1. Regenerate 0.6 more health per second.
  2. Regenerate 1.2 more health per second.
  3. Regenerate 1.8 more health per second.

Remorseless Attacks

Row 6 · 3 ranks

  1. Increases all damage by 4%.
  2. Increases all damage by 8%.
  3. Increases all damage by 12%.

Toxic Bloom

Row 7 · 1 rank

  1. Capstone. Enemies that die poisoned or bleeding burst in a toxic cloud for 15% of their maximum health on everything within 7 yd.

Combat

Precision

Row 1 · 5 ranks

  1. Increases your critical strike chance by 1%.
  2. Increases your critical strike chance by 2%.
  3. Increases your critical strike chance by 3%.
  4. Increases your critical strike chance by 4%.
  5. Increases your critical strike chance by 5%.

Lightning Reflexes

Row 1 · 5 ranks

  1. Reduces all damage taken by 1%.
  2. Reduces all damage taken by 2%.
  3. Reduces all damage taken by 3%.
  4. Reduces all damage taken by 4%.
  5. Reduces all damage taken by 5%.

Improved Sinister Strike

Row 2 · 3 ranks

  1. Sinister Strike deals 10% more damage.
  2. Sinister Strike deals 20% more damage.
  3. Sinister Strike deals 30% more damage.

Endurance

Row 2 · 5 ranks

  1. Your cooldowns recover 1.5% faster.
  2. Your cooldowns recover 3% faster.
  3. Your cooldowns recover 4.5% faster.
  4. Your cooldowns recover 6% faster.
  5. Your cooldowns recover 7.5% faster.

Blade Flurry

Row 3 · 1 rank

  1. Milestone. Sinister Strike and Eviscerate fly on: each hit also strikes 2 more enemies near its target for 25% of it.

Dual Wield Specialization

Row 3 · 5 ranks

  1. Increases all damage by 2%.
  2. Increases all damage by 4%.
  3. Increases all damage by 6%.
  4. Increases all damage by 8%.
  5. Increases all damage by 10%.

Sword Specialization

Row 4 · 5 ranks

  1. 1.2% chance for any spell to strike twice.
  2. 2.4% chance for any spell to strike twice.
  3. 3.6% chance for any spell to strike twice.
  4. 4.8% chance for any spell to strike twice.
  5. 6% chance for any spell to strike twice.

Weapon Expertise

Row 4 · 3 ranks

  1. Increases all damage by 3%.
  2. Increases all damage by 6%.
  3. Increases all damage by 9%.

Adrenaline Rush

Row 5 · 1 rank

  1. Milestone. Every 20th kill floods you with adrenaline: a free Adrenaline Rush, your cooldowns 60% faster for 11 sec.

Aggression

Row 5 · 3 ranks

  1. Sinister Strike and Eviscerate deal 4% more damage.
  2. Sinister Strike and Eviscerate deal 8% more damage.
  3. Sinister Strike and Eviscerate deal 12% more damage.

Improved Slice and Dice

Row 6 · 3 ranks

  1. Slice and Dice and Adrenaline Rush last 15% longer.
  2. Slice and Dice and Adrenaline Rush last 30% longer.
  3. Slice and Dice and Adrenaline Rush last 45% longer.

Riposte

Row 6 · 2 ranks

  1. When an enemy strikes you in melee, 12% chance to answer with a free Ghostly Strike.
  2. When an enemy strikes you in melee, 24% chance to answer with a free Ghostly Strike.

Killing Spree

Row 7 · 1 rank

  1. Capstone. Sinister Strike strikes 1 more enemy, and you strike on your own: a free Sinister Strike every 3 sec.

Subtlety

Master of Deception

Row 1 · 5 ranks

  1. Increases your movement speed by 1.5%.
  2. Increases your movement speed by 3%.
  3. Increases your movement speed by 4.5%.
  4. Increases your movement speed by 6%.
  5. Increases your movement speed by 7.5%.

Opportunity

Row 1 · 5 ranks

  1. Backstab deals 5% more damage.
  2. Backstab deals 10% more damage.
  3. Backstab deals 15% more damage.
  4. Backstab deals 20% more damage.
  5. Backstab deals 25% more damage.

Elusiveness

Row 2 · 3 ranks

  1. Reduces all damage taken by 1.2%.
  2. Reduces all damage taken by 2.4%.
  3. Reduces all damage taken by 3.6%.

Initiative

Row 2 · 5 ranks

  1. Increases your luck by 6%.
  2. Increases your luck by 12%.
  3. Increases your luck by 18%.
  4. Increases your luck by 24%.
  5. Increases your luck by 30%.

Cheat Death

Row 3 · 1 rank

  1. Milestone. A blow that would kill you leaves you at 25% health instead, and you fade into the shadows: nothing can touch you for 3 sec. Once every 2.5 min.

Improved Ambush

Row 3 · 3 ranks

  1. Increases your critical strike damage by 8%.
  2. Increases your critical strike damage by 16%.
  3. Increases your critical strike damage by 24%.

Serrated Blades

Row 4 · 3 ranks

  1. Your damage-over-time effects deal 6% more damage.
  2. Your damage-over-time effects deal 12% more damage.
  3. Your damage-over-time effects deal 18% more damage.

Setup

Row 4 · 3 ranks

  1. Kidney Shot and Gouge cooldowns are 8% shorter.
  2. Kidney Shot and Gouge cooldowns are 16% shorter.
  3. Kidney Shot and Gouge cooldowns are 24% shorter.

Preparation

Row 5 · 1 rank

  1. Milestone. A free Gouge stuns the enemies around you every 6 sec.

Dirty Deeds

Row 5 · 3 ranks

  1. You deal 8% more damage to stunned, rooted, slowed or fleeing enemies.
  2. You deal 16% more damage to stunned, rooted, slowed or fleeing enemies.
  3. You deal 24% more damage to stunned, rooted, slowed or fleeing enemies.

Deadliness

Row 6 · 5 ranks

  1. Increases all damage by 2%.
  2. Increases all damage by 4%.
  3. Increases all damage by 6%.
  4. Increases all damage by 8%.
  5. Increases all damage by 10%.

Heightened Senses

Row 6 · 2 ranks

  1. Increases your maximum health by 4%.
  2. Increases your maximum health by 8%.

Shadow Dance

Row 7 · 1 rank

  1. Capstone. You start every run with Backstab instead of Sinister Strike, and Backstab and Eviscerate splash 20% of their damage onto every enemy within 5 yd of their target.
Priest · 39 talents

Discipline

Unbreakable Will

Row 1 · 5 ranks

  1. Reduces all damage taken by 0.8%.
  2. Reduces all damage taken by 1.6%.
  3. Reduces all damage taken by 2.4%.
  4. Reduces all damage taken by 3.2%.
  5. Reduces all damage taken by 4%.

Wand Specialization

Row 1 · 5 ranks

  1. Smite deals 4% more damage.
  2. Smite deals 8% more damage.
  3. Smite deals 12% more damage.
  4. Smite deals 16% more damage.
  5. Smite deals 20% more damage.

Improved Power Word: Shield

Row 2 · 3 ranks

  1. Power Word: Shield absorbs 20% more.
  2. Power Word: Shield absorbs 40% more.
  3. Power Word: Shield absorbs 60% more.

Martyrdom

Row 2 · 5 ranks

  1. Increases your maximum health by 1.5%.
  2. Increases your maximum health by 3%.
  3. Increases your maximum health by 4.5%.
  4. Increases your maximum health by 6%.
  5. Increases your maximum health by 7.5%.

Divine Aegis

Row 3 · 1 rank

  1. Milestone. You start every run with Power Word: Shield, and a shield on you that breaks bursts in holy light: 10% of what it absorbed strikes every enemy within 10 yd.

Mental Agility

Row 3 · 5 ranks

  1. Your cooldowns recover 1.5% faster.
  2. Your cooldowns recover 3% faster.
  3. Your cooldowns recover 4.5% faster.
  4. Your cooldowns recover 6% faster.
  5. Your cooldowns recover 7.5% faster.

Meditation

Row 4 · 3 ranks

  1. Regenerate 0.4 more health per second.
  2. Regenerate 0.8 more health per second.
  3. Regenerate 1.2 more health per second.

Mental Strength

Row 4 · 5 ranks

  1. Increases all damage by 2%.
  2. Increases all damage by 4%.
  3. Increases all damage by 6%.
  4. Increases all damage by 8%.
  5. Increases all damage by 10%.

Rapture

Row 5 · 1 rank

  1. Milestone. A broken Power Word: Shield is raised again at once, at most once every 15 sec.

Force of Will

Row 5 · 5 ranks

  1. Increases your critical strike chance by 0.8%.
  2. Increases your critical strike chance by 1.6%.
  3. Increases your critical strike chance by 2.4%.
  4. Increases your critical strike chance by 3.2%.
  5. Increases your critical strike chance by 4%.

Silent Resolve

Row 6 · 3 ranks

  1. Increases your luck by 8%.
  2. Increases your luck by 16%.
  3. Increases your luck by 24%.

Improved Inner Fire

Row 6 · 3 ranks

  1. Power Word: Shield's cooldown is 10% shorter.
  2. Power Word: Shield's cooldown is 20% shorter.
  3. Power Word: Shield's cooldown is 30% shorter.

Penance

Row 7 · 1 rank

  1. Capstone. You strike out on your own: a free Penance about every 3 sec, three bolts of holy light at the nearest enemies.

Holy

Holy Specialization

Row 1 · 5 ranks

  1. Increases your critical strike chance by 0.8%.
  2. Increases your critical strike chance by 1.6%.
  3. Increases your critical strike chance by 2.4%.
  4. Increases your critical strike chance by 3.2%.
  5. Increases your critical strike chance by 4%.

Improved Renew

Row 1 · 5 ranks

  1. Renew heals 10% more.
  2. Renew heals 20% more.
  3. Renew heals 30% more.
  4. Renew heals 40% more.
  5. Renew heals 50% more.

Divine Fury

Row 2 · 5 ranks

  1. Smite and Holy Fire cooldowns are 3% shorter.
  2. Smite and Holy Fire cooldowns are 6% shorter.
  3. Smite and Holy Fire cooldowns are 9% shorter.
  4. Smite and Holy Fire cooldowns are 12% shorter.
  5. Smite and Holy Fire cooldowns are 15% shorter.

Holy Reach

Row 2 · 3 ranks

  1. Holy Nova reaches 10% farther.
  2. Holy Nova reaches 20% farther.
  3. Holy Nova reaches 30% farther.

Radiance

Row 3 · 1 rank

  1. Milestone. A Holy Nova bursts from you on its own every 24 sec.

Inspiration

Row 3 · 3 ranks

  1. Your Holy critical strikes heal you for 0.2% of your maximum health, at most once a second.
  2. Your Holy critical strikes heal you for 0.4% of your maximum health, at most once a second.
  3. Your Holy critical strikes heal you for 0.6% of your maximum health, at most once a second.

Searing Light

Row 4 · 3 ranks

  1. Smite and Holy Fire deal 5% more damage.
  2. Smite and Holy Fire deal 10% more damage.
  3. Smite and Holy Fire deal 15% more damage.

Spiritual Guidance

Row 4 · 5 ranks

  1. Increases all damage by 1.5%.
  2. Increases all damage by 3%.
  3. Increases all damage by 4.5%.
  4. Increases all damage by 6%.
  5. Increases all damage by 7.5%.

Purifying Flame

Row 5 · 1 rank

  1. Milestone. Smite and Holy Fire critical strikes set their target alight for 30% of the hit over 6 sec.

Spiritual Healing

Row 5 · 3 ranks

  1. Your heals and shields are 12% stronger.
  2. Your heals and shields are 24% stronger.
  3. Your heals and shields are 36% stronger.

Blessed Recovery

Row 6 · 3 ranks

  1. Increases your maximum health by 2%.
  2. Increases your maximum health by 4%.
  3. Increases your maximum health by 6%.

Holy Concentration

Row 6 · 3 ranks

  1. Holy spells deal 2% more damage.
  2. Holy spells deal 4% more damage.
  3. Holy spells deal 6% more damage.

Chastise

Row 7 · 1 rank

  1. Capstone. Smite strikes 1 more enemy, and every Smite cast that critically strikes sets off a free Holy Nova.

Shadow

Spirit Tap

Row 1 · 5 ranks

  1. Every kill heals you for 0.5 health.
  2. Every kill heals you for 1 health.
  3. Every kill heals you for 1.5 health.
  4. Every kill heals you for 2 health.
  5. Every kill heals you for 2.5 health.

Blackout

Row 1 · 5 ranks

  1. Your Shadow spells have a 2% chance to stun what they hit for 1.5 sec.
  2. Your Shadow spells have a 4% chance to stun what they hit for 1.5 sec.
  3. Your Shadow spells have a 6% chance to stun what they hit for 1.5 sec.
  4. Your Shadow spells have a 8% chance to stun what they hit for 1.5 sec.
  5. Your Shadow spells have a 10% chance to stun what they hit for 1.5 sec.

Improved Shadow Word: Pain

Row 2 · 2 ranks

  1. Shadow Word: Pain lasts 15% longer.
  2. Shadow Word: Pain lasts 30% longer.

Shadow Focus

Row 2 · 5 ranks

  1. Increases your critical strike chance by 1%.
  2. Increases your critical strike chance by 2%.
  3. Increases your critical strike chance by 3%.
  4. Increases your critical strike chance by 4%.
  5. Increases your critical strike chance by 5%.

Shadow Weaving

Row 3 · 1 rank

  1. Milestone. Your Shadow spells also strike what they hit for 0.5% of its maximum health.

Improved Mind Blast

Row 3 · 5 ranks

  1. Mind Blast's cooldown is 6% shorter.
  2. Mind Blast's cooldown is 12% shorter.
  3. Mind Blast's cooldown is 18% shorter.
  4. Mind Blast's cooldown is 24% shorter.
  5. Mind Blast's cooldown is 30% shorter.

Darkness

Row 4 · 5 ranks

  1. Shadow spells deal 2% more damage.
  2. Shadow spells deal 4% more damage.
  3. Shadow spells deal 6% more damage.
  4. Shadow spells deal 8% more damage.
  5. Shadow spells deal 10% more damage.

Improved Psychic Scream

Row 4 · 2 ranks

  1. Psychic Scream's cooldown is 12% shorter.
  2. Psychic Scream's cooldown is 24% shorter.

Shadowy Apparitions

Row 5 · 1 rank

  1. Milestone. You start every run with Shadow Word: Pain instead of Smite, and its ticks have a 4% chance to loose a shadowy apparition: a free Mind Blast, at most twice a second.

Shadow Reach

Row 5 · 3 ranks

  1. Mind Flay reaches 10% farther.
  2. Mind Flay reaches 20% farther.
  3. Mind Flay reaches 30% farther.

Shadow Power

Row 6 · 3 ranks

  1. Your damage-over-time effects deal 6% more damage.
  2. Your damage-over-time effects deal 12% more damage.
  3. Your damage-over-time effects deal 18% more damage.

Improved Vampiric Embrace

Row 6 · 3 ranks

  1. 0.5% of all the damage you deal heals you.
  2. 1% of all the damage you deal heals you.
  3. 1.5% of all the damage you deal heals you.

Shadowform

Row 7 · 1 rank

  1. Capstone. You take on Shadowform for the whole run, and when an enemy dies with Shadow Word: Pain on it, it bursts for 4% of its maximum health on everything within 6 yd and the pain jumps to the enemy nearest it.
Shaman · 39 talents

Elemental

Convection

Row 1 · 5 ranks

  1. Your cooldowns recover 1.5% faster.
  2. Your cooldowns recover 3% faster.
  3. Your cooldowns recover 4.5% faster.
  4. Your cooldowns recover 6% faster.
  5. Your cooldowns recover 7.5% faster.

Concussion

Row 1 · 5 ranks

  1. Increases all damage by 4%.
  2. Increases all damage by 8%.
  3. Increases all damage by 12%.
  4. Increases all damage by 16%.
  5. Increases all damage by 20%.

Elemental Warding

Row 2 · 3 ranks

  1. Reduces all damage taken by 2%.
  2. Reduces all damage taken by 4%.
  3. Reduces all damage taken by 6%.

Call of Flame

Row 2 · 3 ranks

  1. Fire Nova, Magma Totem and Flame Shock deal 10% more damage.
  2. Fire Nova, Magma Totem and Flame Shock deal 20% more damage.
  3. Fire Nova, Magma Totem and Flame Shock deal 30% more damage.

Lightning Overload

Row 3 · 1 rank

  1. Milestone. Lightning Bolt and Chain Lightning have a 40% chance to strike again for free.

Reverberation

Row 3 · 5 ranks

  1. Your shocks' cooldowns are 6% shorter.
  2. Your shocks' cooldowns are 12% shorter.
  3. Your shocks' cooldowns are 18% shorter.
  4. Your shocks' cooldowns are 24% shorter.
  5. Your shocks' cooldowns are 30% shorter.

Call of Thunder

Row 4 · 5 ranks

  1. Increases your critical strike chance by 2%.
  2. Increases your critical strike chance by 4%.
  3. Increases your critical strike chance by 6%.
  4. Increases your critical strike chance by 8%.
  5. Increases your critical strike chance by 10%.

Improved Fire Totems

Row 4 · 2 ranks

  1. Searing and Magma Totem cooldowns are 10% shorter.
  2. Searing and Magma Totem cooldowns are 20% shorter.

Elemental Fury

Row 5 · 1 rank

  1. Milestone. Chain Lightning jumps to 3 more enemies and loses nothing with each jump.

Lightning Mastery

Row 5 · 5 ranks

  1. Nature spells deal 7% more damage.
  2. Nature spells deal 14% more damage.
  3. Nature spells deal 21% more damage.
  4. Nature spells deal 28% more damage.
  5. Nature spells deal 35% more damage.

Storm Reach

Row 6 · 2 ranks

  1. Chain Lightning jumps 20% farther.
  2. Chain Lightning jumps 40% farther.

Elemental Devastation

Row 6 · 3 ranks

  1. Increases your critical strike damage by 12%.
  2. Increases your critical strike damage by 24%.
  3. Increases your critical strike damage by 36%.

Elemental Mastery

Row 7 · 1 rank

  1. Capstone. You start every run with Chain Lightning, and a second Chain Lightning casts itself every 3 sec.

Enhancement

Ancestral Knowledge

Row 1 · 5 ranks

  1. Increases your maximum health by 2%.
  2. Increases your maximum health by 4%.
  3. Increases your maximum health by 6%.
  4. Increases your maximum health by 8%.
  5. Increases your maximum health by 10%.

Shield Specialization

Row 1 · 5 ranks

  1. Reduces all damage taken by 1%.
  2. Reduces all damage taken by 2%.
  3. Reduces all damage taken by 3%.
  4. Reduces all damage taken by 4%.
  5. Reduces all damage taken by 5%.

Guardian Totems

Row 2 · 2 ranks

  1. Your totems last 12% longer.
  2. Your totems last 24% longer.

Thundering Strikes

Row 2 · 5 ranks

  1. Increases your critical strike chance by 1.5%.
  2. Increases your critical strike chance by 3%.
  3. Increases your critical strike chance by 4.5%.
  4. Increases your critical strike chance by 6%.
  5. Increases your critical strike chance by 7.5%.

Windfury

Row 3 · 1 rank

  1. Milestone. Your Lightning Bolts, Earth Shocks and Frost Shocks have a 35% chance to strike twice more at once.

Improved Lightning Bolt

Row 3 · 5 ranks

  1. Lightning Bolt deals 6% more damage.
  2. Lightning Bolt deals 12% more damage.
  3. Lightning Bolt deals 18% more damage.
  4. Lightning Bolt deals 24% more damage.
  5. Lightning Bolt deals 30% more damage.

Elemental Weapons

Row 4 · 3 ranks

  1. Flame Shock and Frost Shock deal 10% more damage.
  2. Flame Shock and Frost Shock deal 20% more damage.
  3. Flame Shock and Frost Shock deal 30% more damage.

Anticipation

Row 4 · 3 ranks

  1. Reduces all damage taken by 1.2%.
  2. Reduces all damage taken by 2.4%.
  3. Reduces all damage taken by 3.6%.

Maelstrom Weapon

Row 5 · 1 rank

  1. Milestone. Every 5th spell you cast is followed by a free Chain Lightning.

Enhancing Totems

Row 5 · 3 ranks

  1. Your totems deal 12% more damage.
  2. Your totems deal 24% more damage.
  3. Your totems deal 36% more damage.

Flurry

Row 6 · 3 ranks

  1. A critical strike sends you into a flurry: cooldowns recover 10% faster for 5 sec.
  2. A critical strike sends you into a flurry: cooldowns recover 20% faster for 5 sec.
  3. A critical strike sends you into a flurry: cooldowns recover 30% faster for 5 sec.

Parry

Row 6 · 3 ranks

  1. Increases all damage by 3%.
  2. Increases all damage by 6%.
  3. Increases all damage by 9%.

Feral Spirit

Row 7 · 1 rank

  1. Capstone. Two spirit wolves fight beside you, and their bites carry Windfury: a 40% chance to strike twice more at once.

Restoration

Improved Healing Wave

Row 1 · 5 ranks

  1. Healing Wave's cooldown is 6% shorter.
  2. Healing Wave's cooldown is 12% shorter.
  3. Healing Wave's cooldown is 18% shorter.
  4. Healing Wave's cooldown is 24% shorter.
  5. Healing Wave's cooldown is 30% shorter.

Tidal Focus

Row 1 · 5 ranks

  1. Regenerate 0.4 more health per second.
  2. Regenerate 0.8 more health per second.
  3. Regenerate 1.2 more health per second.
  4. Regenerate 1.6 more health per second.
  5. Regenerate 2 more health per second.

Totemic Focus

Row 2 · 5 ranks

  1. Your totems' cooldowns are 3% shorter.
  2. Your totems' cooldowns are 6% shorter.
  3. Your totems' cooldowns are 9% shorter.
  4. Your totems' cooldowns are 12% shorter.
  5. Your totems' cooldowns are 15% shorter.

Nature's Guidance

Row 2 · 3 ranks

  1. Increases your critical strike chance by 1.2%.
  2. Increases your critical strike chance by 2.4%.
  3. Increases your critical strike chance by 3.6%.

Call of the Elements

Row 3 · 1 rank

  1. Milestone. You start every run with Searing Totem, and every totem you set down sets a second one beside it.

Restorative Totems

Row 3 · 3 ranks

  1. Your totems deal 6% more damage.
  2. Your totems deal 12% more damage.
  3. Your totems deal 18% more damage.

Tidal Mastery

Row 4 · 5 ranks

  1. Increases all damage by 2%.
  2. Increases all damage by 4%.
  3. Increases all damage by 6%.
  4. Increases all damage by 8%.
  5. Increases all damage by 10%.

Healing Way

Row 4 · 3 ranks

  1. Healing Wave heals 15% more.
  2. Healing Wave heals 30% more.
  3. Healing Wave heals 45% more.

Reincarnation

Row 5 · 1 rank

  1. Milestone. A blow that would kill you leaves you at 50% health instead, once every 2 min.

Purification

Row 5 · 5 ranks

  1. Increases your maximum health by 2%.
  2. Increases your maximum health by 4%.
  3. Increases your maximum health by 6%.
  4. Increases your maximum health by 8%.
  5. Increases your maximum health by 10%.

Totemic Mastery

Row 6 · 3 ranks

  1. Magma Totem reaches 10% farther and Searing Totem fires at more targets.
  2. Magma Totem reaches 20% farther and Searing Totem fires at more targets.
  3. Magma Totem reaches 30% farther and Searing Totem fires at more targets.

Ancestral Healing

Row 6 · 3 ranks

  1. Reduces all damage taken by 1.2%.
  2. Reduces all damage taken by 2.4%.
  3. Reduces all damage taken by 3.6%.

Totemic Wrath

Row 7 · 1 rank

  1. Capstone. You start every run with Magma Totem, and a second Searing Totem drops on its own every 14 sec.
Mage · 39 talents

Arcane

Arcane Focus

Row 1 · 5 ranks

  1. Arcane spells deal 5% more damage.
  2. Arcane spells deal 10% more damage.
  3. Arcane spells deal 15% more damage.
  4. Arcane spells deal 20% more damage.
  5. Arcane spells deal 25% more damage.

Arcane Subtlety

Row 1 · 5 ranks

  1. Increases your luck by 8%.
  2. Increases your luck by 16%.
  3. Increases your luck by 24%.
  4. Increases your luck by 32%.
  5. Increases your luck by 40%.

Improved Arcane Explosion

Row 2 · 3 ranks

  1. Arcane Explosion reaches 12% farther.
  2. Arcane Explosion reaches 24% farther.
  3. Arcane Explosion reaches 36% farther.

Magic Absorption

Row 2 · 5 ranks

  1. Increases your maximum health by 4%.
  2. Increases your maximum health by 8%.
  3. Increases your maximum health by 12%.
  4. Increases your maximum health by 16%.
  5. Increases your maximum health by 20%.

Arcane Concentration

Row 3 · 1 rank

  1. Milestone. Clearcasting: every spell you cast has a 30% chance to set off a free Arcane Explosion.

Arcane Meditation

Row 3 · 3 ranks

  1. Regenerate 0.6 more health per second.
  2. Regenerate 1.2 more health per second.
  3. Regenerate 1.8 more health per second.

Arcane Mind

Row 4 · 5 ranks

  1. Your cooldowns recover 2.5% faster.
  2. Your cooldowns recover 5% faster.
  3. Your cooldowns recover 7.5% faster.
  4. Your cooldowns recover 10% faster.
  5. Your cooldowns recover 12.5% faster.

Presence of Mind

Row 5 · 1 rank

  1. Milestone. Arcane Missiles fires 2 more missiles, and each missile leaps on to another enemy for its full damage.

Arcane Instability

Row 5 · 3 ranks

  1. Increases all damage and your critical strike chance by 2%.
  2. Increases all damage and your critical strike chance by 4%.
  3. Increases all damage and your critical strike chance by 6%.

Arcane Fortitude

Row 6 · 3 ranks

  1. Reduces all damage taken by 2.5%.
  2. Reduces all damage taken by 5%.
  3. Reduces all damage taken by 7.5%.

Arcane Reach

Row 6 · 3 ranks

  1. 2.5% chance for any spell to strike twice.
  2. 5% chance for any spell to strike twice.
  3. 7.5% chance for any spell to strike twice.

Arcane Power

Row 7 · 1 rank

  1. Capstone. You start every run with Arcane Missiles instead of Fireball, and your spells strike twice 20% more often. Your echoes cascade: a spell that strikes twice by chance rolls again to strike once more, up to 3 more times in a row.

Fire

Improved Fireball

Row 1 · 5 ranks

  1. Fireball's cooldown is 4% shorter.
  2. Fireball's cooldown is 8% shorter.
  3. Fireball's cooldown is 12% shorter.
  4. Fireball's cooldown is 16% shorter.
  5. Fireball's cooldown is 20% shorter.

Impact

Row 1 · 5 ranks

  1. Your Fire spells have a 2% chance to stun what they hit for 1 sec.
  2. Your Fire spells have a 4% chance to stun what they hit for 1 sec.
  3. Your Fire spells have a 6% chance to stun what they hit for 1 sec.
  4. Your Fire spells have a 8% chance to stun what they hit for 1 sec.
  5. Your Fire spells have a 10% chance to stun what they hit for 1 sec.

Flame Throwing

Row 2 · 2 ranks

  1. Fire spells cover 6% more ground.
  2. Fire spells cover 12% more ground.

Improved Flamestrike

Row 2 · 5 ranks

  1. Flamestrike and Blast Wave deal 6% more damage.
  2. Flamestrike and Blast Wave deal 12% more damage.
  3. Flamestrike and Blast Wave deal 18% more damage.
  4. Flamestrike and Blast Wave deal 24% more damage.
  5. Flamestrike and Blast Wave deal 30% more damage.

Ignite

Row 3 · 1 rank

  1. Milestone. Your Fire critical strikes ignite the target for 80% of the hit over 4 sec.

Incinerate

Row 3 · 3 ranks

  1. Fire Blast deals 12% more damage.
  2. Fire Blast deals 24% more damage.
  3. Fire Blast deals 36% more damage.

Master of Elements

Row 4 · 3 ranks

  1. Increases your critical strike damage by 8%.
  2. Increases your critical strike damage by 16%.
  3. Increases your critical strike damage by 24%.

Critical Mass

Row 4 · 3 ranks

  1. Increases your critical strike chance by 1.5%.
  2. Increases your critical strike chance by 3%.
  3. Increases your critical strike chance by 4.5%.

Hot Streak

Row 5 · 1 rank

  1. Milestone. Every fourth Fire critical strike casts a free Pyroblast, at most twice a second.

Fire Power

Row 5 · 5 ranks

  1. Fire spells deal 4% more damage.
  2. Fire spells deal 8% more damage.
  3. Fire spells deal 12% more damage.
  4. Fire spells deal 16% more damage.
  5. Fire spells deal 20% more damage.

Burning Soul

Row 6 · 3 ranks

  1. Increases your maximum health by 3%.
  2. Increases your maximum health by 6%.
  3. Increases your maximum health by 9%.

Improved Blast Wave

Row 6 · 3 ranks

  1. Blast Wave and Pyroblast cooldowns are 8% shorter.
  2. Blast Wave and Pyroblast cooldowns are 16% shorter.
  3. Blast Wave and Pyroblast cooldowns are 24% shorter.

Pyroclasm

Row 7 · 1 rank

  1. Capstone. You start every run with Pyroblast, and enemies killed by your Fire spells explode for 25% of their maximum health on everything within 6 yd, at most 3 a second.

Frost

Frost Warding

Row 1 · 5 ranks

  1. Reduces all damage taken by 1%.
  2. Reduces all damage taken by 2%.
  3. Reduces all damage taken by 3%.
  4. Reduces all damage taken by 4%.
  5. Reduces all damage taken by 5%.

Improved Frostbolt

Row 1 · 5 ranks

  1. Frostbolt's cooldown is 4% shorter.
  2. Frostbolt's cooldown is 8% shorter.
  3. Frostbolt's cooldown is 12% shorter.
  4. Frostbolt's cooldown is 16% shorter.
  5. Frostbolt's cooldown is 20% shorter.

Elemental Precision

Row 2 · 3 ranks

  1. Increases all damage by 2%.
  2. Increases all damage by 4%.
  3. Increases all damage by 6%.

Ice Shards

Row 2 · 5 ranks

  1. Increases your critical strike damage by 6%.
  2. Increases your critical strike damage by 12%.
  3. Increases your critical strike damage by 18%.
  4. Increases your critical strike damage by 24%.
  5. Increases your critical strike damage by 30%.

Frostbite

Row 3 · 1 rank

  1. Milestone. Your Frost spells have a 40% chance to freeze what they hit in place for 1.5 sec.

Piercing Ice

Row 3 · 3 ranks

  1. Frost spells deal 5% more damage.
  2. Frost spells deal 10% more damage.
  3. Frost spells deal 15% more damage.

Shatter

Row 4 · 5 ranks

  1. You deal 5% more damage to frozen, stunned, slowed or fleeing enemies.
  2. You deal 10% more damage to frozen, stunned, slowed or fleeing enemies.
  3. You deal 15% more damage to frozen, stunned, slowed or fleeing enemies.
  4. You deal 20% more damage to frozen, stunned, slowed or fleeing enemies.
  5. You deal 25% more damage to frozen, stunned, slowed or fleeing enemies.

Arctic Reach

Row 4 · 2 ranks

  1. Frost Nova, Cone of Cold and Blizzard reach 10% farther.
  2. Frost Nova, Cone of Cold and Blizzard reach 20% farther.

Splitting Ice

Row 5 · 1 rank

  1. Milestone. Frostbolt splinters on impact: 100% of its damage to every enemy within 5 yd of its target.

Frost Channeling

Row 5 · 3 ranks

  1. Your cooldowns recover 2.5% faster.
  2. Your cooldowns recover 5% faster.
  3. Your cooldowns recover 7.5% faster.

Permafrost

Row 6 · 3 ranks

  1. Increases your maximum health by 3%.
  2. Increases your maximum health by 6%.
  3. Increases your maximum health by 9%.

Improved Ice Barrier

Row 6 · 3 ranks

  1. Ice Barrier absorbs 20% more.
  2. Ice Barrier absorbs 40% more.
  3. Ice Barrier absorbs 60% more.

Summon Water Elemental

Row 7 · 1 rank

  1. Capstone. You start every run with Frostbolt instead of Fireball. A Water Elemental fights at your side, hurling Frostbolts, and a free Frost Nova bursts from you every 8 sec.
Warlock · 40 talents

Affliction

Suppression

Row 1 · 5 ranks

  1. Increases your luck by 5%.
  2. Increases your luck by 10%.
  3. Increases your luck by 15%.
  4. Increases your luck by 20%.
  5. Increases your luck by 25%.

Shadow Embrace

Row 1 · 5 ranks

  1. Your damage-over-time effects deal 4% more damage.
  2. Your damage-over-time effects deal 8% more damage.
  3. Your damage-over-time effects deal 12% more damage.
  4. Your damage-over-time effects deal 16% more damage.
  5. Your damage-over-time effects deal 20% more damage.

Improved Curse of Agony

Row 2 · 3 ranks

  1. Curse of Agony deals 5% more damage.
  2. Curse of Agony deals 10% more damage.
  3. Curse of Agony deals 15% more damage.

Improved Drain Life

Row 2 · 5 ranks

  1. Drain Life deals 8% more damage.
  2. Drain Life deals 16% more damage.
  3. Drain Life deals 24% more damage.
  4. Drain Life deals 32% more damage.
  5. Drain Life deals 40% more damage.

Nightfall

Row 3 · 1 rank

  1. Milestone. Your Shadow Bolts carry the night: each one that lands corrupts its target for 40% of the bolt over 12 sec, and every tick of Corruption has a 2% chance to fire a free Shadow Bolt, at most twice a second.

Soul Reaping

Row 3 · 3 ranks

  1. Death Coil instantly deals 5% of your Drain Life's remaining damage on its target, without consuming it.
  2. Death Coil instantly deals 7.5% of your Drain Life's remaining damage on its target, without consuming it.
  3. Death Coil instantly deals 10% of your Drain Life's remaining damage on its target, without consuming it.

Grim Reach

Row 4 · 1 rank

  1. Your damage-over-time spells take 1 more target.

Shadow Mastery

Row 4 · 5 ranks

  1. Shadow spells deal 3% more damage.
  2. Shadow spells deal 6% more damage.
  3. Shadow spells deal 9% more damage.
  4. Shadow spells deal 12% more damage.
  5. Shadow spells deal 15% more damage.

Contagion

Row 5 · 1 rank

  1. Milestone. When an enemy dies with Corruption or Curse of Agony on it, each jumps to the enemy nearest it.

Amplify Curse

Row 5 · 3 ranks

  1. Curse of Agony's cooldown is 8% shorter.
  2. Curse of Agony's cooldown is 16% shorter.
  3. Curse of Agony's cooldown is 24% shorter.

Siphon Life

Row 6 · 1 rank

  1. Every tick of your damage-over-time effects heals you for 1% of it.

Fel Concentration

Row 6 · 3 ranks

  1. Your damage-over-time effects last 6% longer.
  2. Your damage-over-time effects last 12% longer.
  3. Your damage-over-time effects last 18% longer.

Seed of Corruption

Row 7 · 1 rank

  1. Capstone. You start every run with Corruption, and enemies that die afflicted by your damage-over-time effects burst for 3% of their maximum health on everything within 6 yd.

Demonology

Demonic Familiar

Row 1 · 5 ranks

  1. An Imp fights at your side for good, its Firebolts 4% stronger. Each one also strikes every enemy burning with your Immolate. Supremacy: your Infernal's Hellfire deals 1% more damage.
  2. An Imp fights at your side for good, its Firebolts 8% stronger. Each one also strikes every enemy burning with your Immolate. Supremacy: your Infernal's Hellfire deals 2% more damage.
  3. An Imp fights at your side for good, its Firebolts 12% stronger. Each one also strikes every enemy burning with your Immolate. Supremacy: your Infernal's Hellfire deals 3% more damage.
  4. An Imp fights at your side for good, its Firebolts 16% stronger. Each one also strikes every enemy burning with your Immolate. Supremacy: your Infernal's Hellfire deals 4% more damage.
  5. An Imp fights at your side for good, its Firebolts 20% stronger. Each one also strikes every enemy burning with your Immolate. Supremacy: your Infernal's Hellfire deals 5% more damage.

Demonic Embrace

Row 1 · 5 ranks

  1. Increases your maximum health by 4%.
  2. Increases your maximum health by 8%.
  3. Increases your maximum health by 12%.
  4. Increases your maximum health by 16%.
  5. Increases your maximum health by 20%.

Fel Stamina

Row 2 · 3 ranks

  1. Reduces all damage taken by 2.5%.
  2. Reduces all damage taken by 5%.
  3. Reduces all damage taken by 7.5%.

Unholy Power

Row 2 · 5 ranks

  1. Your demons deal 5% more damage.
  2. Your demons deal 10% more damage.
  3. Your demons deal 15% more damage.
  4. Your demons deal 20% more damage.
  5. Your demons deal 25% more damage.

Soul Devourer

Row 3 · 3 ranks

  1. Milestone. Permanently summons a Felhunter. Its bites hit 2 enemies, prioritizing bosses and elites, and deal 0.5% more damage per 1% missing enemy health. Consume Magic: Consumes 10% of your highest-ranked DoT's remaining duration, dealing 150% of the consumed damage. Rules out Soul Link. Supremacy: your Doomguard deals 2% more damage to bosses and elites.
  2. Milestone. Permanently summons a Felhunter. Its bites hit 2 enemies, prioritizing bosses and elites, and deal 1% more damage per 1% missing enemy health. Consume Magic: Consumes 10% of your highest-ranked DoT's remaining duration, dealing 150% of the consumed damage. Rules out Soul Link. Supremacy: your Doomguard deals 4% more damage to bosses and elites.
  3. Milestone. Permanently summons a Felhunter. Its bites hit 2 enemies, prioritizing bosses and elites, and deal 2% more damage per 1% missing enemy health. Consume Magic: Consumes 10% of your highest-ranked DoT's remaining duration, dealing 150% of the consumed damage. Rules out Soul Link. Supremacy: your Doomguard deals 6% more damage to bosses and elites.

Demonic Echoes

Row 3 · 3 ranks

  1. Your demons' attacks have a 5% chance to Echo for full damage. This is their only Echo source.
  2. Your demons' attacks have a 10% chance to Echo for full damage. This is their only Echo source.
  3. Your demons' attacks have a 15% chance to Echo for full damage. This is their only Echo source.

Master Demonologist

Row 4 · 3 ranks

  1. Increases all damage and your demons' critical strike chance by 3%.
  2. Increases all damage and your demons' critical strike chance by 6%.
  3. Increases all damage and your demons' critical strike chance by 9%.

Legion Gate

Row 5 · 1 rank

  1. Milestone. Every 4 sec, summon 3 random lesser demons for 12–16 sec (max 12). Succubi stun Corrupted enemies. Their kills trigger a Death Coil at 50% damage. Supremacy: every 12 sec, your greater demons empower their next attack for +50% damage.

Demonic Supremacy

Row 5 · 1 rank

  1. Your Infernal and Doomguard become permanent. You can no longer summon lesser demons. Maximum one of each.

Summon Infernal

Row 6 · 3 ranks

  1. Your damaging spells have a 5% chance to summon an Infernal for 15 sec (max 1). Its Meteor stuns enemies on impact, and it burns nearby enemies with Hellfire at 100% effectiveness.
  2. Your damaging spells have a 5% chance to summon an Infernal for 15 sec (max 1). Its Meteor stuns enemies on impact, and it burns nearby enemies with Hellfire at 120% effectiveness.
  3. Your damaging spells have a 5% chance to summon an Infernal for 15 sec (max 1). Its Meteor stuns enemies on impact, and it burns nearby enemies with Hellfire at 140% effectiveness.

Summon Doomguard

Row 6 · 3 ranks

  1. Your damaging spells have a 5% chance to summon a Doomguard for 15 sec (max 1). Its Shadow Bolts hit 2 enemies and inherit your upgrades. Doom Bringer: Consecutive hits on the same boss or elite deal 20% more damage, up to 60%.
  2. Your damaging spells have a 5% chance to summon a Doomguard for 15 sec (max 1). Its Shadow Bolts hit 2 enemies and inherit your upgrades. Doom Bringer: Consecutive hits on the same boss or elite deal 20% more damage, up to 80%.
  3. Your damaging spells have a 5% chance to summon a Doomguard for 15 sec (max 1). Its Shadow Bolts hit 2 enemies and inherit your upgrades. Doom Bringer: Consecutive hits on the same boss or elite deal 20% more damage, up to 100%.

Pact of the Annihilan

Row 7 · 1 rank

  1. Capstone. Summons a Pit Lord for 20 sec every 30 sec, reduced by CDR (min 13 sec). Up to 2 active. Felseeker inherits your Searing Pain upgrades and deals 25% more damage to its primary target. It hits up to 6 enemies. Exclusive with Butcher.

Butcher

Row 7 · 1 rank

  1. Capstone. Summons a Felguard for 20 sec every 30 sec, reduced by CDR (min 13 sec). Up to 2 active. Cleaves up to 10 enemies within 15 yd. Every third swing deals double damage. Deals 50% more damage below 30% enemy health. Exclusive with Pact of the Annihilan.

Destruction

Improved Shadow Bolt

Row 1 · 5 ranks

  1. Shadow Bolt deals 5% more damage.
  2. Shadow Bolt deals 10% more damage.
  3. Shadow Bolt deals 15% more damage.
  4. Shadow Bolt deals 20% more damage.
  5. Shadow Bolt deals 25% more damage.

Cataclysm

Row 1 · 5 ranks

  1. Your cooldowns recover 1.5% faster.
  2. Your cooldowns recover 3% faster.
  3. Your cooldowns recover 4.5% faster.
  4. Your cooldowns recover 6% faster.
  5. Your cooldowns recover 7.5% faster.

Intensity

Row 2 · 5 ranks

  1. Soulfire deals 4% more damage.
  2. Soulfire deals 8% more damage.
  3. Soulfire deals 12% more damage.
  4. Soulfire deals 16% more damage.
  5. Soulfire deals 20% more damage.

Scorched Earth

Row 2 · 5 ranks

  1. Your Hellfire deals 5% more damage. Each pulse has a 3% chance to slow each enemy it burns by 40% for 3 sec.
  2. Your Hellfire deals 10% more damage. Each pulse has a 6% chance to slow each enemy it burns by 40% for 3 sec.
  3. Your Hellfire deals 15% more damage. Each pulse has a 9% chance to slow each enemy it burns by 40% for 3 sec.
  4. Your Hellfire deals 20% more damage. Each pulse has a 12% chance to slow each enemy it burns by 40% for 3 sec.
  5. Your Hellfire deals 25% more damage. Each pulse has a 15% chance to slow each enemy it burns by 40% for 3 sec.

Shadow Cleave

Row 3 · 1 rank

  1. Milestone. Shadow Bolt splits: every bolt that lands forks to 2 more enemies for 15% of it.

Improved Searing Pain

Row 3 · 3 ranks

  1. Searing Pain and Immolate deal 8% more damage.
  2. Searing Pain and Immolate deal 16% more damage.
  3. Searing Pain and Immolate deal 24% more damage.

Destructive Reach

Row 4 · 3 ranks

  1. Rain of Fire and Hellfire reach 8% farther.
  2. Rain of Fire and Hellfire reach 16% farther.
  3. Rain of Fire and Hellfire reach 24% farther.

Devastation

Row 4 · 5 ranks

  1. Increases your critical strike chance by 1%.
  2. Increases your critical strike chance by 2%.
  3. Increases your critical strike chance by 3%.
  4. Increases your critical strike chance by 4%.
  5. Increases your critical strike chance by 5%.

Conflagrate

Row 5 · 1 rank

  1. Milestone. Start every run with Immolate. Shadow Bolt and Searing Pain make Immolated enemies explode for 15% of the hit's damage within 6 yd.

Emberstorm

Row 5 · 5 ranks

  1. Fire spells deal 3% more damage.
  2. Fire spells deal 6% more damage.
  3. Fire spells deal 9% more damage.
  4. Fire spells deal 12% more damage.
  5. Fire spells deal 15% more damage.

Ruin

Row 6 · 3 ranks

  1. Increases your critical strike damage by 8%.
  2. Increases your critical strike damage by 16%.
  3. Increases your critical strike damage by 24%.

Bane

Row 6 · 3 ranks

  1. Shadow Bolt and Immolate cooldowns are 7% shorter.
  2. Shadow Bolt and Immolate cooldowns are 14% shorter.
  3. Shadow Bolt and Immolate cooldowns are 20% shorter.

Rain of Chaos

Row 7 · 1 rank

  1. Capstone. A second Rain of Fire falls on its own every 13 sec, and its burning ground slows what it touches.
Druid · 40 talents

Balance

Improved Wrath

Row 1 · 5 ranks

  1. Wrath's cooldown is 4% shorter.
  2. Wrath's cooldown is 8% shorter.
  3. Wrath's cooldown is 12% shorter.
  4. Wrath's cooldown is 16% shorter.
  5. Wrath's cooldown is 20% shorter.

Nature's Grasp

Row 1 · 3 ranks

  1. When an enemy strikes you in melee, 6% chance to cast a free Entangling Roots.
  2. When an enemy strikes you in melee, 12% chance to cast a free Entangling Roots.
  3. When an enemy strikes you in melee, 18% chance to cast a free Entangling Roots.

Improved Moonfire

Row 2 · 5 ranks

  1. Moonfire deals 8% more damage.
  2. Moonfire deals 16% more damage.
  3. Moonfire deals 24% more damage.
  4. Moonfire deals 32% more damage.
  5. Moonfire deals 40% more damage.

Natural Weapons

Row 2 · 5 ranks

  1. Increases all damage by 2.5%.
  2. Increases all damage by 5%.
  3. Increases all damage by 7.5%.
  4. Increases all damage by 10%.
  5. Increases all damage by 12.5%.

Omen of Clarity

Row 3 · 1 rank

  1. Milestone. Every spell you cast has an 18% chance to call down a free Starfire.

Vengeance

Row 3 · 5 ranks

  1. Increases your critical strike damage by 8%.
  2. Increases your critical strike damage by 16%.
  3. Increases your critical strike damage by 24%.
  4. Increases your critical strike damage by 32%.
  5. Increases your critical strike damage by 40%.

Improved Starfire

Row 4 · 3 ranks

  1. Starfire's cooldown is 8% shorter.
  2. Starfire's cooldown is 16% shorter.
  3. Starfire's cooldown is 24% shorter.

Moonglow

Row 4 · 3 ranks

  1. Your cooldowns recover 3% faster.
  2. Your cooldowns recover 6% faster.
  3. Your cooldowns recover 9% faster.

Starfall

Row 5 · 1 rank

  1. Milestone. Stars fall around you: a free Starfire every 4 sec.

Gale Winds

Row 5 · 3 ranks

  1. Hurricane reaches 10% farther.
  2. Hurricane reaches 20% farther.
  3. Hurricane reaches 30% farther.

Moonfury

Row 6 · 5 ranks

  1. Arcane and Nature spells deal 3% more damage.
  2. Arcane and Nature spells deal 6% more damage.
  3. Arcane and Nature spells deal 9% more damage.
  4. Arcane and Nature spells deal 12% more damage.
  5. Arcane and Nature spells deal 15% more damage.

Nature's Reach

Row 6 · 2 ranks

  1. Increases your critical strike chance by 2%.
  2. Increases your critical strike chance by 4%.

Force of Nature

Row 7 · 1 rank

  1. Capstone. Two treants fight at your side, and you start every run with Moonfire.

Feral Combat

Ferocity

Row 1 · 5 ranks

  1. Swipe and Shred deal 10% more damage.
  2. Swipe and Shred deal 20% more damage.
  3. Swipe and Shred deal 30% more damage.
  4. Swipe and Shred deal 40% more damage.
  5. Swipe and Shred deal 50% more damage.

Feral Aggression

Row 1 · 5 ranks

  1. Regenerate 0.15% of your maximum health per second.
  2. Regenerate 0.3% of your maximum health per second.
  3. Regenerate 0.45% of your maximum health per second.
  4. Regenerate 0.6% of your maximum health per second.
  5. Regenerate 0.75% of your maximum health per second.

Feral Instinct

Row 2 · 3 ranks

  1. Increases your maximum health by 5%.
  2. Increases your maximum health by 10%.
  3. Increases your maximum health by 15%.

Enrage

Row 2 · 5 ranks

  1. When an enemy strikes you in melee, 10% chance to answer with a free Swipe.
  2. When an enemy strikes you in melee, 20% chance to answer with a free Swipe.
  3. When an enemy strikes you in melee, 30% chance to answer with a free Swipe.
  4. When an enemy strikes you in melee, 40% chance to answer with a free Swipe.
  5. When an enemy strikes you in melee, 50% chance to answer with a free Swipe.

Rake

Row 3 · 1 rank

  1. Milestone. Your hide thickens: 20% more maximum health and 8% less damage taken. You start every run with Swipe and Shred, and everything they hit bleeds for 100% of the blow over 6 sec.

Sharpened Claws

Row 3 · 3 ranks

  1. Increases your critical strike chance by 1.5%.
  2. Increases your critical strike chance by 3%.
  3. Increases your critical strike chance by 4.5%.

Predatory Strikes

Row 4 · 3 ranks

  1. Swipe's cooldown is 10% shorter.
  2. Swipe's cooldown is 20% shorter.
  3. Swipe's cooldown is 30% shorter.

Thick Hide

Row 4 · 3 ranks

  1. Reduces all damage taken by 2.5%.
  2. Reduces all damage taken by 5%.
  3. Reduces all damage taken by 7.5%.

Blood Frenzy

Row 5 · 1 rank

  1. Milestone. Your critical strikes rip the target open: it bleeds for 100% of the hit over 6 sec.

Savage Fury

Row 5 · 3 ranks

  1. Shred deals 15% more damage.
  2. Shred deals 30% more damage.
  3. Shred deals 45% more damage.

Heart of the Wild

Row 6 · 5 ranks

  1. Increases all damage by 3.5%.
  2. Increases all damage by 7%.
  3. Increases all damage by 10.5%.
  4. Increases all damage by 14%.
  5. Increases all damage by 17.5%.

Primal Fury

Row 6 · 2 ranks

  1. 0.5% of all the damage you deal heals you.
  2. 1% of all the damage you deal heals you.

Dire Bear Form

Row 7 · 1 rank

  1. Capstone. You fight in Dire Bear Form: 25% more maximum health and 10% less damage taken. A free Swipe tears around you every 3 sec, and every enemy Swipe hits heals you for 0.3% of your maximum health. You start every run with Shred instead of Wrath. You can't also learn Cat Form.

Cat Form

Row 7 · 1 rank

  1. Capstone. You fight in Cat Form: 10% more damage, 10% more critical strike chance and 15% faster movement, and Shred's cooldown is 20% shorter. You start every run with Shred instead of Wrath. You can't also learn Dire Bear Form.

Restoration

Improved Mark of the Wild

Row 1 · 5 ranks

  1. Increases your maximum health by 2%.
  2. Increases your maximum health by 4%.
  3. Increases your maximum health by 6%.
  4. Increases your maximum health by 8%.
  5. Increases your maximum health by 10%.

Furor

Row 1 · 5 ranks

  1. Regenerate 0.6 more health per second.
  2. Regenerate 1.2 more health per second.
  3. Regenerate 1.8 more health per second.
  4. Regenerate 2.4 more health per second.
  5. Regenerate 3 more health per second.

Improved Healing Touch

Row 2 · 5 ranks

  1. Regrowth and Rejuvenation heal 8% more.
  2. Regrowth and Rejuvenation heal 16% more.
  3. Regrowth and Rejuvenation heal 24% more.
  4. Regrowth and Rejuvenation heal 32% more.
  5. Regrowth and Rejuvenation heal 40% more.

Nature's Focus

Row 2 · 5 ranks

  1. Your cooldowns recover 2% faster.
  2. Your cooldowns recover 4% faster.
  3. Your cooldowns recover 6% faster.
  4. Your cooldowns recover 8% faster.
  5. Your cooldowns recover 10% faster.

Swiftmend

Row 3 · 1 rank

  1. Milestone. Falling below 40% health makes a free Regrowth bloom on you, once every 8 sec.

Reflection

Row 3 · 3 ranks

  1. Regenerate 0.6 more health per second.
  2. Regenerate 1.2 more health per second.
  3. Regenerate 1.8 more health per second.

Tranquil Spirit

Row 4 · 5 ranks

  1. Increases all damage by 3.5%.
  2. Increases all damage by 7%.
  3. Increases all damage by 10.5%.
  4. Increases all damage by 14%.
  5. Increases all damage by 17.5%.

Improved Rejuvenation

Row 4 · 3 ranks

  1. Rejuvenation's cooldown is 8% shorter.
  2. Rejuvenation's cooldown is 16% shorter.
  3. Rejuvenation's cooldown is 24% shorter.

Tranquility

Row 5 · 1 rank

  1. Milestone. Every heal you cast also strikes every enemy within 12 yd for 300% of the healing as Nature damage.

Gift of Nature

Row 5 · 5 ranks

  1. Your heals and shields are 8% stronger.
  2. Your heals and shields are 16% stronger.
  3. Your heals and shields are 24% stronger.
  4. Your heals and shields are 32% stronger.
  5. Your heals and shields are 40% stronger.

Improved Tranquility

Row 6 · 3 ranks

  1. Reduces all damage taken by 1.5%.
  2. Reduces all damage taken by 3%.
  3. Reduces all damage taken by 4.5%.

Natural Shapeshifter

Row 6 · 3 ranks

  1. Insect Swarm and Moonfire deal 8% more damage.
  2. Insect Swarm and Moonfire deal 16% more damage.
  3. Insect Swarm and Moonfire deal 24% more damage.

Tree of Life

Row 7 · 1 rank

  1. Capstone. Healing beyond your maximum health becomes a shield, up to 20% of it, and a free Rejuvenation blooms on you every 6 sec.

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